The End (Part Two)

Episode One of the Fallout TV series continues . . .

ONE

With no introduction, this storyline starts mid-episode with a man in a possible boot camp situation as he’s beaten up by other recruits.

Roll title card: MAXIMUS.

His friend and fellow recruit, Dane, runs over and helps him up.

Establish the location. A Brotherhood of Steel (BoS) flag is raised. We see an isolated camp with barracks. Johnny Cash plays, over. 

Maximus attends class in an airplane hangar; the Cleric teacher presents the tenets of the BoS. Squires will help their Knights identify pre-war tech and secure it from the Wasteland. Maximus appears to be daydreaming. Cleric Felix puts him on the spot with a test to identify a relic. He fails, and Felix clocks his nose with a thick ruler. If you don’t know what to preserve, you’re useless.

Continue reading “The End (Part Two)”

The End (Part One)

Did anyone doubt that, when a major series about a beloved video game dropped, I wouldn’t review it, lol? It’s a Fallout show, and I have played this game up and down, backwards and forwards. I’ve had huge anticipation and dread, hoping the showrunners would do a good job representing the tone of the world.

So, how did they do? This is a freshly dropped series. Spoilers will be everywhere in the following. And, I’m reviewing it as I watch. I don’t know where the series will take us.

In Episode One, we basically have three stories. I hope (and intend to find out) that each has its own Enneagram structure. The great Walton Goggins opens the series, showing us the pre-apocalyptic world. He will bookend the beginning of the episode and coming in at the close. I’ll deal with him later. Another storyline involves an initiate to the Brotherhood of Steel, Maximus. I’ll cover him in the next analysis.

For this post, let’s look at our Vault Dweller, Lucy MacLean. (Why they named her after Die Hard’s daughter, I’m not sure. I think it’s just a nod.) I’m going to be overwhelmed by all the brilliant easter eggs this series includes. How am I supposed to gush without bogging down my comments? The details — and in a game where you collect junk for scrap, every detail is instantly recognizable — are beautiful. I won’t be able to resist some happy pointing and clapping. Please excuse my ‘stanning.

Continue reading “The End (Part One)”