Fallout: The Golden Rule

In Season One we learn that Shady Sands, a post-apocalypse, thriving community, is nuked by Hank. He wants only his controlled vaults, 31-33, to lead the world. Anyone not beholding to middle management should be stopped.

ONE

Episode Two of Season Two opens with the healthy Shady Sands. Boy Max lives here. His father invents a water purifier. The radiated water everyone’s been forced to accommodate is clean. Hope pervades the settlement.

A caravan man and his cart enter town. He robotically repeats the same phrase. Blood coming from his eyes, the man collapses in the center of town. People surround him, trying to help. When he curls over, the mind control device implanted at the base of his neck becomes visible. Max’s father quickly removes the tarp on the caravan cart. Underneath is a bomb.

(It’s an enlarged mini nuke design from the games with a Pip Boy interface. YAY!)

Joseph sends Max running for home and tries to dismantle the bomb’s timer. Closeup of the smiling Vault Boy as the Pip Boy screen informs him that by stopping the countdown Joseph has activated the fail safe. He runs.

Continue reading “Fallout: The Golden Rule”

Fallout: The Innovator

You may remember that I greatly enjoyed Season One of Amazon’s Fallout, based on Bethesda’s game series. Not only have I previously gamed Fallout 3, Fallout New Vegas, and Fallout 4, I’m currently having a lot of fun in Fallout 76’s MMORPG that takes place in a post-apocalyptic Appalachia.

However, I’ve been disappointed with and worried about some of the episodes I’ve seen so far in Season Two. They seem a little scattered. You’ll see what I mean even here in Episode One. Since notating the structure that exists, I’ve become convinced that a better structure is possible.

First, here’s the episode as broadcast. After, see my Critical Notes for how I would re-edit it. 

Needless to say, spoilers abound.

ONE

Title card: The Man Who Knew

Pre-apocalypse Los Angeles. Protestors take bats to Mr. Handy robots outside of RobCo. headquarters. 

Continue reading “Fallout: The Innovator”

Plight of the House Elf

Helping Deek, the house elf who stays in my Room of Requirement, is optional. However, until I talk to him I have only one outdoor space for my beasts. As I need to feed and brush them in order to get armor upgrade materials, it’s a small pain to rotate them in and out. The beast room can only hold four species at once. An oceanside space opens up after interacting with Deek.

Also, I’m still barely holding my own with leveling. To give myself a buffer, I pursue his quest to rescue his abused house elf friend. Spoiler: his buddy is dead, surrounded by spiders.

(I’m not enthusiastic about fighting game spiders, but I can do it. Tough mission for those vulnerable to arachnophobia, though.)

Continue reading “Plight of the House Elf”

Season’s Greetings

Hogwarts is snowy and cold, but only now do the Christmas decorations go up in the castle and Hogsmeade. Although the UK has no Thanksgiving that marks the beginning of the season, they’ve sensed the appropriate time to bring out the Yuletide festivities!

I learn the fabulous Transformation spell from Professor Weasley. (I can turn enemies into an exploding barrel that I can throw at other enemies. So cool.) Strangely, at this mid-year evaluation, she says the exact same thing to me as she does to another me who has completed all the side missions. I’m excelling!

Finally I can find Amit, a fellow Ravenclaw, in the Astronomy Tower. Amit, bless his heart, is more wizard than warrior. He’s self-taught in the goblin language, Gobbledegook, which is why he’ll be accompanying me. Lodgok has found a goblin mine for me to explore, and there will be some papers and schematics that need translating.

And here comes some backstory: an ancestor of Ranrok’s, Bragbor, left journals that explained how he built magical repositories for a certain group of witches and wizards. (Yes, it was for our Keepers.) Armed with this information, Ranrok seeks any property connected with their names (such as Rookwood Castle). Perhaps this mine has plans that Amit can read. Lodgok will not join us; he can’t be recognized and have his presence reported to Ranrok.

The mine is a fun environment of steam power and accio-pull mechanics. We find a schematic for an enormous drill, helped by Amit’s translations. Although Amit fought well, he hopes to never have another adventure again.

After Amit leaves, Lodgok and I confer. Ranrok hates wizard-kind. At first Lodgok did, too. But then, when he was searching Rookwood Castle for the repository, he met a witch doing research. Without hesitation, she smiled at him and invited him to join her. She showed him a strange goblin metal canister. It was Miriam, Fig’s wife. Her kindness changed Lodgok. When he heard she had been killed (by either Ranrok or one of his minions), Lodgok was sad and wanted no more to do with Ranrok’s mission. However, not all of Bragbor’s journals have yet been found. Somewhere is a gigantic repository, one that will need the enormous drill.

Rookwood’s Trial

Remember a while ago when Natty said she wanted to fight back against Harlow? She’s found his poacher’s lair and asks me to help her get proof for the constable.

We sneak in. When we’re halfway up the castle, we see a disturbing scene. Highwing has been captured by Harlow’s poachers.

Natty sends me to rescue the hippogriff while she continues to look for Harlow’s incriminating letter.

At the top of the tower I find Highwing and another hippogriff chained to the floor. Natty arrives and breaks the shackles. I climb onto Highwing, but Natty hesitates. She hasn’t bowed to the other hippogriff and it resists her. 

In come the poachers. The other hippogriff takes off. Natty runs to jump on its back, but she isn’t fast enough. Highwing spreads her wings and grabs Natty with her talons as she flies.

Poachers shoot curses at us, including Avada Kedavra.

Highwing drops Natty onto the other hippogriff’s back, and we fly away.

(The flight mechanics are the same as for the broom. It’s delightful. Fan service off the charts.)

Continue reading “Rookwood’s Trial”

Story Enneagram of Season One of “Moon Knight”

As a pre-Halloween treat I looked over my review of the MCU’s 2022 release of Moon Knight. I realized I never gave an overview of the season’s Enneagram. I’m a completion freak, so obviously I need to do that. Also, I thought the review was pretty chaotic. I began by liking the show, became more disgruntled as I wrote the review, and liked it all even less when I read back over what I posted three years ago. I really want to look at the whole thing again and see if I now hate it. Heh.

Alrighty, then. Let’s make it a Halloween post. If all else fails, I can still recommend the soundtrack scored by Hesham Nazih.

ONE

Introduce Steven and his sleep ritual. Although he seems to know more about Egyptology than his boss at the museum, he works in the snack shop.

TWO

Steven wakes in an Alpine meadow and faces Arthur’s judging ritual. He’s chased, he swaps bodies with Mark (although we only see Steven’s perspective), and he’s demeaned by Khonshu’s voice, unidentified at this time.

He finds the scarab in Mark’s coat pocket.

Steven notices more inconsistencies: the goldfish is wrong, and he misses his steak date, which devastates him. The hidden phone leads him to discover Layla.

THREE

In the museum, Arthur confronts Steven. Your scales won’t settle, he says, because you’re more than one person. He wants the scarab.

When Arthur’s beast attacks, Steven willingly turns control of the body over to Mark. The Moon Knight costume is revealed.

Continue reading “Story Enneagram of Season One of “Moon Knight””

The Cursed Girl

Sebastian has asked me to visit his sister with him to cheer her up. She’s been cursed, and it appears to be incurable. She’s left Hogwarts to live in the village of Feldcroft with their uncle.

Throughout my time knowing Sebastian he’s been looking for a cure, and he’s very determined to get his sister back to the way she used to be.

The uncle is strict and abrupt. Anne is sick and that’s the end of it. (He’s an unpleasant, angry fellow.) He has no patience for Sebastian’s curiosity and determination.

Sebastian takes me to the nearby, ruined estate where Anne was cursed. We fight through Ranrok’s Loyalists, and then look for clues. The home has been abandoned for years, although rumor says a Hogwarts professor once lived here.

Now I recognize the view from the yard. This was Isidora’s house when she was a child. It’s the scene I saw in Rackham’s memory. On the other side of the village is Rookwood castle.

Continue reading “The Cursed Girl”

MICHAEL, FOUR

Please don’t read about Michael if you want to avoid spoilers.

In order to judge Michael’s Enneagram, we need more than Season One. He only begins to change in later episodes. Eleanor thwarts him, which opens up personality options to him. Of course, an argument can be made that Michael should have no Enneagram at all because of what he is. Throughout Season One he tricks us into thinking he has a character. It’s all play-acting, though, as part of his Good Place fake. The real Michael doesn’t appear until the last episode of that season.

During Season Two we begin to see genuine traits. He has an identity crisis. At first he’s only concerned with saving his job, but later he gains an emotional connection to the gang. His victims become his friends. He learns about morality. He tries to do the right thing.

So if Michael is to have an Enneagram, it must be a number that encompasses his beginning as an active demon. For some reason my mind goes immediately to a Five. Fives can have a cold disconnection from others that can seem cruel if you expect a more emotional person. Until he’s taught ethics by Chidi, Michael may have been a competent demon with no qualms. The way Michael is won over by logical arguments also suggests a Head Type.

However, I’m more persuaded that Michael is a Four. He has an emotional breakdown when he no longer knows his role in the fake Good Place. And part of him genuinely wants to connect with the gang. His goofy ability to make mistakes is not completely a ruse. It’s an exaggeration of his true personality. A Four could take pleasure in the dark aspects of hell, and could just as easily switch to longing for a community of friends.

Also — to be frank — a Four is a better liar than a Five. No judgment. It can be a useful trait.

Hippogriffs and Monkeys

I attend Beasts Class, where I learn how to feed and brush magical (and adorable) critters.

Who’s a good girl?

I meet another student, Poppy, who seems to be a beast whisperer. After class she wants to introduce me to a special friend, Highwing.

Since Fig and I are trying to learn more about Ranrok, I ask Sirona at The Three Broomsticks about her goblin friend, Lodgok. I meet him over at the Hog’s Head.

Continue reading “Hippogriffs and Monkeys”

Rackham’s Trial

I meet with Fig as soon as he returns from the Ministry. He wants to go right away to see the room I discovered under Hogwarts.

In the empty Map Chamber, Fig places the book on the pedestal. The entire floor becomes a glowing map of the surrounding countryside and landmarks. For a moment Fig is sad that Miriam isn’t here to see it.

After introductions between Fig and Rackham in his portrait, Rackham explains that the map will highlight four areas indicating four trials I must pass. The Keepers want to make sure that their knowledge doesn’t fall into the wrong hands. This will take time, Rackham says, but Fig respectfully interrupts. Ranrok wields a powerful dark magic. Rackham becomes alarmed when he learns Ranrok was in his Gringotts’ vault. The first trial will proceed immediately. Fig recognizes the spot on the map; we’ll meet there. He can help me find the location, but he can’t follow me into the trial.

(Up until now I’ve only been pursuing main mission quests and avoiding side quests. The game won’t let me proceed until I gain another level! I wondered if I’d come up against a hard check of some kind.)

Continue reading “Rackham’s Trial”